local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = {}
L0_1.group_id = 133210118
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 118001
L2_1.gadget_id = 70220005
L3_1 = {}
L3_1.x = -4062.358
L3_1.y = 200.389
L3_1.z = -645.939
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.area_id = 17
L3_1 = {}
L3_1.config_id = 118002
L3_1.gadget_id = 70220005
L4_1 = {}
L4_1.x = -4062.692
L4_1.y = 200.452
L4_1.z = -646.705
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 17
L4_1 = {}
L4_1.config_id = 118003
L4_1.gadget_id = 70220005
L5_1 = {}
L5_1.x = -4063.136
L5_1.y = 200.269
L5_1.z = -645.878
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.area_id = 17
L5_1 = {}
L5_1.config_id = 118004
L5_1.gadget_id = 70220005
L6_1 = {}
L6_1.x = -4068.802
L6_1.y = 200.845
L6_1.z = -683.228
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.area_id = 17
L6_1 = {}
L6_1.config_id = 118005
L6_1.gadget_id = 70220005
L7_1 = {}
L7_1.x = -4069.271
L7_1.y = 200.726
L7_1.z = -683.858
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.area_id = 17
L7_1 = {}
L7_1.config_id = 118006
L7_1.gadget_id = 70220005
L8_1 = {}
L8_1.x = -4069.55
L8_1.y = 200.862
L8_1.z = -683.133
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.area_id = 17
L8_1 = {}
L8_1.config_id = 118007
L8_1.gadget_id = 70220005
L9_1 = {}
L9_1.x = -4073.208
L9_1.y = 201.633
L9_1.z = -672.55
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 228.505
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.area_id = 17
L9_1 = {}
L9_1.config_id = 118008
L9_1.gadget_id = 70220005
L10_1 = {}
L10_1.x = -4072.982
L10_1.y = 201.746
L10_1.z = -671.906
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 228.505
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.area_id = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1118009
L2_1.name = "ANY_GADGET_DIE_118009"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_GADGET_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = ""
L2_1.action = "action_EVENT_ANY_GADGET_DIE_118009"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 118001
L5_1 = 118002
L6_1 = 118003
L7_1 = 118004
L8_1 = 118005
L9_1 = 118006
L10_1 = 118007
L11_1 = 118008
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_GADGET_DIE_118009"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "1202191"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_GADGET_DIE_118009 = L1_1
